![]() ![]() All players, regardless of platform or place of residence, share the same world. However, we do not have to settle – we can also go into the unknown, swim through the seas and oceans, climb the highest mountains, explore the settlements of other players and the remains of civilizations that once inhabited the game world.īitCraft Download for PC is an MMO game, so it can only be played online. Players create communities, villages and cities that give them a chance to survive in this hostile world. This world is procedurally generated, and is not divided into servers – they all exist in the same land, and each player’s actions affect all others.Īlthough at the beginning players are surrounded only by wilderness, this environment changes as a result of their efforts. BitCraft is a massively-multiplayer community sandbox game where players work together to build a new civilization in a single, editable wilderness with an. The player has full freedom of choice and can play Bitcraft according to their preferences, whether as a settler in a developing village, or an explorer traveling the world. The title is an MMORPG that places players in a vast, procedurally generated world where. Although the game has a combat system, the emphasis is on role cultivation, City Building, trading, exploration, hunting. Bitcraft is the debut production by California based Clockwork Labs. web programming, SEO, website hosting and online marketing. Exploring and talking with travelers, we will discover the history of the world and the ancient civilizations that once lived here.īitcraft is a third-person MMORPG focused on freedom and interaction with other players. BITCRAFT is an IT Services and IT Consulting, Software Development & Design, and Software. Starting with nothing, our mission is to survive, collaborate with other players and build a prosperous society together. We are a mystical being who awakens in this world. The action of BitCraft Download for PC takes place in a wild, uninhabited land. The title is an MMORPG that places players in a vast, procedurally generated world where they can cultivate, explore, trade, or build their own civilization. ![]() Details of participation in these benefit plans will be provided if a candidate receives an offer of employment.Bitcraft is the debut production by California based Clockwork Labs. Subject to the same considerations, the total compensation package for this position may also include equity awards, in addition to a range of medical, financial, and/or other benefits. Offers for applicants from other countries will be based on their regional norms and the requirements of each location. The base pay range offered at the start of employment for a mid-senior level applicant residing in the United States is expected to be in between $100,000 and $160,000 USD per year depending on the factors above. Offers may also be adjusted based on job-related knowledge, skills, experience, and other objective business considerations. Consequently, high cost of living areas may expect offers in the higher end of the range whereas lower cost of living areas may expect offers in the lower end of the range. Our goal is to provide fair and equitable compensation based on market location as well as an individual candidate’s specific qualifications for an open role. Although we otherwise have very flexible individual work schedules, we do meet daily so we will only be considering applicants located within a UTC +2 to UTC -7 timezone. We’re still a small team, so it's common for team members to take on things they've never tried before (eg: shader code, audio, procedural terrain generation, art integration, login queues, and beyond)Ĭlockwork Laboratories is a fully remote distributed team. It provides a DSL that allows to define bit-blocks with their segments (useful for building binary protocols). You're excited when you get a chance to try something new. BitBlock - This is the main Bitcraft component.You are happy to share your ideas and expertise to help improve the game or the team experience.You have 5 or more years of programming experience in a high level language (C#,C++,Rust). ![]() You have 3 or more years experience developing and shipping games in Unity.Our team lives and works in multiple timezones and we work in multi-disciplinary teams so working both independently and collaboratively with team members of varied backgrounds and skillsets will be a big part of this role. As an engineer at Clockwork Labs you’ll be responsible for designing, implementing, testing, and debugging new and existing game systems in Unity, as well as participating in peer review of your work and that of your colleagues.
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